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Marvelous CLO3D PRO 2.8.5/2.9.5/3.0.3/3.0.9/3.1.0/3.1.9/3.2.2 x86/x64 Multilingual

      Author: huayting   |   16 September 2011   |   comments: 0



Marvelous CLO3D PRO 2.8.5/2.9.5/3.0.3/3.0.9/3.1.0/3.1.9/3.2.2 x86/x64 Multilingual
Marvelous CLO3D PRO 2.8.5/2.9.5/3.0.3/3.0.9/3.1.0/3.1.9/3.2.2 x86/x64 Multilingual | 3.22 GB

Marvelous CLO3D 2011 - A new version of one of the best programs for designing clothes to help designers and 3D modelers.

Year: 2011
Version: 2.8.5/2.9.5/3.0.3/3.0.9/3.1.0/3.1.9/3.2.2
Developer: MarvelousDesigner Team
Bit depth: 32bit +64 bit
Compatibility with Vista: complete
Compatible with Windows 7: full time
Language: Multilingual
System requirements:
Minimum Requirements
OS: Microsoft Windows XP/Vista/7 32/64bit
CPU: Pentium 4 3GHz
GPU: Nvidia Geforce 210 (desktop), Nvidia Geforce 310M (laptop)
RAM: 2GB

Recommended Requirements
OS: Microsoft Windows XP/Vista/7 32/64bit
CPU: Pentium i5 Series
GPU: Nvidia Geforce GTX 250 (desktop), Nvidia Geforce GTX 460M (laptop)
RAM: 4GB
Size: 3.22 GB

Some features of the Marvelous Designer CLO3D 2011 Pro:
• Full function design templates
• Marvelous supports polyline drawing free curves and joints.
• Synchronize picture editing and 3d draping for interactive design. Any modification of the picture completely and immediately reflected in the draping of the clothing in 3D real-time.
• Easy to use sewing operations. Just a few clicks and you can make all the paintings in all styles.
• Support for Tuck, corrugating, assembly lines, smooth solutions
• Marvelous supports multi-sewing. With this function you can make more complex structures
• You can make folds in all the seams and clothing. The function allows you to fold wrinkles and smooth out lines.
• Fast and accurate draping
• High-quality rendering in real time
• 3D modeling
• Editor of Animation
• All imports COLLADA and OBJ files from most 3D-modeling tools such as 3D Max, Maya, Softimage, Lightwave, Poser, Daz Studio, Vue and Modo.
and much more ...

Original description:
Support for full pattern design functions
You can design accurate patterns only using Marvelous Designer without help of the other pattern CADs. Marvelous Designer supports for polyline, free curve and dart drawing. Create your own styles now.

Synchronization of pattern editing and 3d draping for Interactive Design
Any pattern modifications are completely and immediately reflected on the draping of 3D clothes in real-time. Experience the most intuitive and efficient clothes design interface in the world.

Easy-to-use sewing operations
With only a few mouse works you can sew any patterns in any styles. See the animation below.

Support for Tuck, Shirring, Pleat, Gather, Ironed line making
Marvelous Designer supports for multi-layered sewing. With this feature you can make more complex designs like Tuck and Gather. Another key feature is the folding operation. You can make folds on any seams and clothes. The folding function enables us to make pleats and ironed lines.

The fastest draping speed
You can experience fast and complete draping results for any complicated clothes. The improvements in speed and quality have been achieved by using a novel Multi-Level simulation which has been studied and developed in our team. Furthermore, parallelized algorithms bring more speed-ups with multi-core CPUs.

Support for a variety of physical properties
The physical characteristics of cloth are digitized and parametrized into a variety of properties - Stretching / Shearing / Bending stiffness, Damping, Density, Thickness and so on. Controlling this parameters allows simulating various kinds of cloth materials.

One-click pattern placement using "Arrangement Point"
Marvelous Designer provides an easy way to arrange patterns around an avatar for draping. That is the 'Arrangement Point' which indicates the key position to place patterns. Only thing you need is to pick a pattern and to click "Arrangement Point" you want to place it on.

High-quality realtime rendering
Our realtime renderer provides high-quality images comparable with real clothing. Look forward to more advanced features such as bump mapping, soft shadows and global illumination in future versions

With 3D modeling tools
Marvelous Designer can import any COLLADA and OBJ files from most of 3D modeling tools such as 3DS Max, Maya, SoftImage, LightWave, Poser, Daz Studio, Vue and Modo. And avatar and cloth files can be exported in OBJ format.

Installation Notes
Recently, the program began to tear at the site of the manufacturer to avoid this you need:
1. Before installing disable internet access, install, replace CLO3d.ehe at the root of the installed program file of the same name of the release, double click on file with the extension *. reg => Ok => Ok.
2. Lock in the firewall inbound and outbound connections to CLO3d.exe
3. Run the program.
4. Now you can connect online.

Note: In version 2.9.5 added assembly - 3.0.3 - 3.0.9 - 3.1.0 - 3.1.9 -3.2.2 also added video tutorials (84 lessons)

Added features and Bug fixes
Change Log:
[Version 3.19, 2011-08-04]
- [Added] Japanese Language
- [Added] Copy as Pattern, Copy as Internal Shape. Now you can copy / paste a Pattern to Internal Shape and a Internal Shape to a Pattern.
- [Added] (for CLO 3D) Circle import in DXF loader
- [Added] (for CLO 3D) Trace mode. Now you can trace pattern or internal shape by selecting lines. Double-click any line to trace whole lines into a pattern or internal shape. And click line by line to connect separated lines into a pattern / internal shape. To create a closed shape, make a loop by click-by-click the lines. To create a open shape, click the pre-selected lines again. This is useful for extracting patterns / internal shapes from the standard DXF file which has no difference between Pattern and Internal Shape. Select Pattern> Pattern> Trace menu.
- [Fixed] Unfold doesn't work properly for rotated and scaled patterns.
- [Fixed] Split Line doesn't work on lines including free curve points sometimes.
- [Fixed] Seam Lines does not displayed normally after turned off Seam Line display, loaded a new Garment model, and turned on the display again.
- [Fixed] Pin is created when clicking the right mouse button on simulation mode.
- [Fixed] Multi-selection doesn't work in Object Browser.
- [Fixed] Ctrl + C, Ctrl + V, Shift doesn't work in the string input field of Property Editor.
- [Fixed] Crash when clearing Avatar model with animation data.
[Version 3.18, 2011-07-18]
- [Fixed] Abnormal error messages sometimes occur when splitting line with Split Line Dialog.
- [Fixed] minor bugs from 3.17 version.
[Version 3.17, 2011-07-15]
- [Changed] (from 3.15, 3.16) Merged "Change to 3-Point Curve" and "Change Curvature" tool (activated when pressing "q") into "Edit Curvature". Now, in this new mode, you can change the curvature on any type of lines.
- [Changed] (from 3.15, 3.16) Removed 'q' and 'w' key functions in Pattern Window.
- [Added] Clear Avatar. Click Avatar> Clear Avatar in the main menu or Clear Avatar in popup menu of Avatar Window.
- [Added] Clear All Scenes and Props. Click Environment> Clear All Scenes / Props in the main menu or Clear All Scenes / Props in popup menu of Avatar Window.
- [Fixed] Several minor bugs in 3.16.
[Version 3.16, 2011-07-12]
- [Added] "Change Curvature" tool. In "Pattern Edit" mode, press "q" key and drag the free curve lines. Then, the curve changes smoothly and globally.
- [Added] Select all points / lines by Double-Clicking any point / line. This is useful when selecting internal open shapes.
- [Changed] Decrease the minimum Particle Distance from 3mm to 1mm
- [Changed] Decreased the specular and shininess values ​​of the default material.
- [Changed] The seam lines only displays when editing seam lines in Pattern Window.
- [Changed] Merge "Edit Curve" and "Add Curve Point" modes into "Edit Curve" mode. Now you can add curve anchor points when clicking on any lines. If you click the curve anchor point, you can move it as in the previous version.
- [Fixed] Hided pattern still can be picked in Avatar Window.
- [Fixed] Several minor bugs in 3.15
[Version 3.15, 2011-07-08]
- [Added] Octane Renderer plug-in (for CLO 3D)
- [Changed] "Edit Pattern" mode split into three modes - "Edit Pattern", "Transform Pattern", "Edit Curve". "Edit Pattern" mode now allows for users to select multiple points / lines across different patterns.
- [Added] "Edit Curve" mode. This mode only allows for users to position the curve points. You can immediately switch between "Edit Pattern" and "Edit Curve" by pressing / releasing "W".
- [Added] "Transform Pattern" mode. Translate, scale, and rotate the patterns and shapes.
- [Added] Multiple points / lines selection in "Edit Pattern" mode
- [Added] Project file (. ZPrj) open / save. And you can configure the start scene (avatar, animation, garment, scenes & props ...) in Preference menu.
- [Changed] "Smoothing Group" for each pattern is added into the OBJ file when it is exported.
- [Changed] Now, pressing "space bar" toggles "Play / Stop Animation" and "Play / Stop Simulation" in Animation Mode and in Simulation Mode, respectively.
- [Fixed] Undo / Redo doesn't work for Fold and Elasticity properties
- [Fixed] Can't import. Mc file created in Maya 2010, 2011. To import. Mc file, you need to place the corresponding XML file in the same folder as. Mc file.
[Version 3.11, 2011-06-15]
- [Changed] License terms. Personal licensee may sell 3D data solely in xxx.MarvelousDesigner.cow.
- [Fixed] Minor bugs in the version 3.10
[Version 3.10, 2011-06-14]
- [Changed] UAC right from requireAdministrator to asInvoker so that users can drag & drop texture images without decreasing UAC level.

Version 2.9.5
- MDD export
- Avatar skin offset setting
- Toolbar / Window position / size restore
- Resize window in all sides
- Line to Free-Curve
- 3-Point-Curve to Free-Curve
- Scale option for Animation Export
- Axis conversion option for OBJ Import / Export
- Axis conversion option for BVH Import
- Scale option for COLLADA Import
- The OBJ avatar model translation / rotation in X-Ray mode
- A symmetric pattern making method - pattern unfolding along a line
- Animation activation / deactivation per Timeline
- Improved pin picking accuracy

Bug fixes
- Inaccurate pin picking
- Abnormal cloth stretching problem
- Crashes when loading an avatar once after changing the avatar? S pose by OBJ morphing
- Crashes when deleting any objects in Object Browser after selecting any points / lines
- Crashes when restarting the cloth simulation recording
- Splitting 3-point curve doesn? T keep its curvature
- Physical property value changes if it is out of the slider range when loading it
- Can? T preview the color change when the simulation is ON
- Number of CPU UI bug
- Folding strength and angle on seam lines is not pasted
- Arrangement bounding volume? S origin reset (2.87 bug)
- "Show pin" doesn? T work (2.87 bug)

- [Added] Animation Cache (.pc2/.mc/.mdd) importer
- [Added] Can open the PAC file by clicking its thumbnail image in the file browser. The thumbnail is automatically saved when the PAC file is saved.
- [Improved] compatibility with the DXF containing many curver points
- [Fixed] Unnecessary options in BVH load window.

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